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Last summer Id spent a long week fiddling with nHair and trying to create a neat hairstyle for a character not that nHair is no good, but with XGen I was able to quickly hash out several hairstyles in less than an hour, with tons of options. Mayas liquid simulation in action - © Rory BjörkmanĪnother insanely cool feature is the new XGen system. The system is very easy to tweak for viscosity and flow, while being able to render and simulate very quickly to check how it looks before committing to a final batch render. You can render straight from the simulation without even needing to create a mesh, or bake it as a mesh for material application.
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I found it extra appealing as its integrated into Maya, cutting out the need for plug-ins and importing. Having plenty of experience with RealFlow to Maya, I was keen to try out the new Bifröst feature for its liquid simulation. Mayas open subdiv support utilizes both CPU and GPU architectures for faster performance, which allows us to visualize displacement maps in real time.
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Its ability to create shaders directly in Maya by using the ShaderFX Editor is a huge time-saver and great for previewing in real time thanks to Viewport 2.0. With XGen I was able to quickly hash out several hairstyles in less than an hour, with tons of optionsįor scene population and increased control over hairstyles, the new XGen system is outstanding. Liquids and bullet physics for rigid and soft-body dynamics add a great level of realism to animated scenes. The new version also sees the introduction of Bifröst for its procedural effects, capable of generating impressive fluid simulations which are easy on render times.
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With the release of Maya 2015 we see huge improvements in its UI layout, UV mapping, smooth skin binding tools, as well as enhancements to Viewport 2.0. There are too many to list in a short review, so Ill touch on a few key features that caught my eye. 3D artist Rory Björkman runs through some of Maya 2015s exciting featuresĪutodesk brings some really exciting new features with the release of Maya 2015: whether you are a game artist, love dynamics or modeling, or specialize in texturing, there are treats for all of us.
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